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3ds Max 8 äëÿ íà÷èíàþùèõ

Êíèãà íàïèñàíà â ïðîñòîé è äîñòóïíîé ôîðìå è ðàññ÷èòàíà íà ÷èòàòåëåé, âïåðâûå âñòðå÷àþùèõñÿ ñ ïðîãðàììîé 3ds Max. Íà ïðèìåðå âåðñèè 8 ðàññìîòðåíû ðàçëè÷íûå ñïîñîáû ôîðìèðîâàíèÿ îáúåêòîâ, ìîäèôèêàöèè îáúåê-òîâ (èçãèá, êðó÷åíèå, âîëíû), ñîçäàíèÿ ðàçëè÷íûõ ìàòåðèàëîâ (îò êèðïè÷à äî ñòåêëà), óñòàíîâêè ôîòîðåàëèñòè÷íîãî îñâåùåíèÿ, èñïîëüçîâàíèÿ êàìåð, íàñòðîéêè ñïåöýôôåêòîâ (îò òóìàíà äî îãíÿ). Ìíîãî÷èñëåííûå èëëþñòðàöèè äåëàþò ìàòåðèàë êíèãè íàãëÿäíûì, à ïîøàãîâûå èíñòðóêöèè è ïðîñòûå óïðàæíåíèÿ ïîìîãóò áûñòðî îñâîèòü âñå èíñòðóìåíòû ïðîãðàììû. Ïîëíîå ñîäåðæàíèå Îãëàâëåíèå Ââåäåíèå                                                                                   1 Äëÿ êîãî ïðåäíàçíà÷åíà ýòà êíèãà                                                                 1 Êàê ÷èòàòü ýòó êíèãó                                                                                    3 Ãëàâà 1. Çíàêîìüòåñü: 3ds Max                                                5 Îêíà ïðîåêöèè                                                                                            5 Îáúåêòû                                                                                                     5 Ìîäèôèêàòîðû                                                                                            7 Ìàòåðèàëû                                                                                                  7 Ñâåò                                                                                                          8 Êàìåðû                                                                                                       9 Ýôôåêòû                                                                                                    9 Àíèìàöèÿ                                                                                                   10 Âèçóàëèçàöèÿ                                                                                              11 Ãëàâà 2. Êîå-÷òî îá èíòåðôåéñå                                               13 Êíîïêè óïðàâëåíèÿ îêíàìè ïðîåêöèé                                                             14 Óïðàæíåíèÿ                                                                                                20 Ãëàâà 3. Äåéñòâèÿ íàä îáúåêòàìè                                            21 Ñïîñîáû âûäåëåíèÿ îáúåêòîâ                                                                        21 Îïåðàöèè íàä îáúåêòàìè                                                                              23 Ïåðåìåùåíèå îáúåêòîâ                                                                                23 Âðàùåíèå îáúåêòîâ                                                                                      24 Ìàñøòàáèðîâàíèå                                                                                        25 Êëîíèðîâàíèå îáúåêòîâ                                                                                26 Êîïèðîâàíèå îáúåêòîâ                                                                                  26 Îòðàæåíèå îáúåêòîâ                                                                                    27 Óïðàæíåíèÿ                                                                                                27 Ãëàâà 4. Ñîçäàíèå ïðîñòûõ îáúåêòîâ                                        29 Êîìàíäíàÿ ïàíåëü (Ñommand Panel)                                                                29 Ñòàíäàðòíûå ïðèìèòèâû (Standard Primitives)                                                   31 Ãåîñôåðà                                                                                                    31 Áîêñ                                                                                                          32 Äðóãèå ñòàíäàðòíûå ïðèìèòèâû                                                                     32 Ðàñøèðåííûå ïðèìèòèâû (Extended Primitives)                                                  33 Ãåäðà èëè ìíîãîãðàííèê (Hedra)                                                                     34 Òîðîèäàëüíûé óçåë (Torus Knot)                                                                    34 Ãðóïïèðîâêà îáúåêòîâ                                                                                  35 Óïðàæíåíèÿ                                                                                                35 Äâóìåðíûå ôèãóðû                                                                                       38 Ëèíèÿ                                                                                                        39 Òåêñò                                                                                                         40 Äðóãèå ôèãóðû                                                                                            40 Óïðàæíåíèÿ                                                                                                41 Ãëàâà 5. Ñîñòàâíûå îáúåêòû                                                    43 Áóëåâñêèå îáúåêòû                                                                                      43 Óïðàæíåíèå                                                                                                45 Ëàíäøàôò, îí æå ðåëüåô (Terrain)                                                                 45 Ëîôòèíã                                                                                                     46 Óïðàæíåíèÿ                                                                                                48 Äåôîðìàöèÿ ëîôòèíãà                                                                                  48 Óïðàæíåíèÿ                                                                                                51 Ôîí âèäîâîãî îêíà                                                                                       52 Óïðàæíåíèå                                                                                                52 Ãëàâà 6. Ìîäèôèêàòîðû                                                           53 Èçãèá (Bend)                                                                                               53 Êðó÷åíèå (Twist)                                                                                         56 Ñæàòèå èëè êîíóñíîñòü (Taper)                                                                     57 Øóì (Noise)                                                                                                58 Âîëíà (Wave)                                                                                              59 Ðàçâîäû èëè ðÿáü (Ripple)                                                                              60 Âûäàâèòü (Extrude)                                                                                       61 Ôàñêà (Bevel)                                                                                              61 Âðàùåíèå (Lathe)                                                                                        63 Ïåðåìåùåíèå îïîðíîé òî÷êè                                                                         64 Ðàáîòà ñî ñòåêîì ìîäèôèêàòîðîâ (Modifier Stack)                                            67 Óïðàæíåíèÿ                                                                                                68 Ãëàâà 7. Ìàòåðèàëû                                                                69 Èñïîëüçîâàíèå çàãîòîâîê                                                                              70 Íàëîæåíèå èçîáðàæåíèé                                                                               72 Òèïû íàëîæåíèÿ                                                                                          74 Îðãàíèçàöèÿ ìàòåðèàëîâ                                                                              76 Óïðàâëåíèå ìàòåðèàëàìè                                                                              78 Ñâèòêè                                                                                                       79 Ñâèòîê Îñíîâíûå ïàðàìåòðû òåêñòóðû (Shader Basic Parametrs)                         79 Òèïû òîíèðîâàíèÿ                                                                                        79 Ñâèòîê Îñíîâíûå ïàðàìåòðû (Basic Parameters)                                               81 Ðàñòðîâûå êàðòû (Bitmap)                                                                             83 Ïðîöåäóðíûå êàðòû (Procedural Map)                                                              84 Âîëíû (Waves)                                                                                            85 Êëåòî÷íûé (Cellular)                                                                                      86 Èçðàçöû èëè êèðïè÷è (Brick)                                                                          87 Âñïëåñêè (Splat)                                                                                          87 Åùå íåñêîëüêî ïðèìåðîâ                                                                              88 Óïðàæíåíèÿ                                                                                                93 Ãëàâà 8. Îñâåòèòåëè è êàìåðû                                                 95 Îñâåùåíèå                                                                                                 95 Âèäû îñâåòèòåëåé è èõ ïàðàìåòðû                                                                  95 Âñåíàïðàâëåííûé îñâåòèòåëü (Omni)                                                              96 Ñâîáîäíûé ôîíàðü (Free Spot)                                                                       97 Ñâîáîäíûé íàïðàâëåííûé (Free Direct)                                                            97 Íàöåëåííûé ôîíàðü (Target Spot) è íàöåëåííûé íàïðàâëåííûé (Target Direct)    97 Ñîçäàíèå èñòî÷íèêà ñâåòà                                                                            97 Óïðàæíåíèÿ                                                                                                100 Êàìåðû                                                                                                       101 Âèäû êàìåð                                                                                                 101 Ñîçäàíèå êàìåð                                                                                           102 Ãëàâà 9. Àíèìàöèÿ: äåëàåì êèíî                                             105 Äèàëîãîâîå îêíî Êîíôèãóðàöèÿ âðåìåíè (Time Configuration)                            106 Ôèëüòð êëþ÷à                                                                                             108 Àíèìàöèÿ ðàçëè÷íûõ ïàðàìåòðîâ                                                                   109 Ïðèìåðû                                                                                                     111 Óïðàæíåíèÿ                                                                                                114 Ãëàâà 10. Ýôôåêòû                                                                  115 Ëèíçîâûå ýôôåêòû                                                                                      115 Ãëóáèíàïîëÿ (Depth of field)                                                                         118 Îãîíü (Combustion)                                                                                      120 Îáúåìíûéòóìàí (Volume Fog)                                                                        123 Îáúåìíîå îñâåùåíèå (Volume Light)                                                               124 Óïðàæíåíèÿ                                                                                                125 Çàñòàâêè è ôîí                                                                                           125 Äîáàâëåíèå â 3D-ñöåíó ðåàëüíîãî âèäåî                                                        127 Äîáàâëåíèå â ðåàëüíûé ôèëüì 3D-îáúåêòà                                                      127 Óïðàæíåíèÿ                                                                                                129 Ãëàâà 11. Âèçóàëèçàöèÿ                                                          131 Âûáîð äèàïàçîíà âðåìåíè                                                                             132 Âûáîð ðàçìåðà êàäðà                                                                                   133 Âûáîð êàìåðû èëè ïðîåêöèè                                                                          133 Âûáîð ôàéëà äëÿ çàïèñè                                                                               133 À ÷òî äàëüøå?                                                                                             134 Çàêëþ÷åíèå                                                                                                137 Ãëîññàðèé                                                                                                   139 Ïðèëîæåíèå. Ãîðÿ÷èå êëàâèøè                                                                      143 Ïðåäìåòíûé óêàçàòåëü                                                                                  145 VI Îãëàâëåíèå VII Îãëàâëåíèå                                                                      

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